Cyberculture – Interactivity
Lévy, Pierre. Cyberculture. Electronic Mediations, V. 4. Minneapolis, Minn.; London: University of Minnesota Press, 2001. ‘In this brief chapter, Lévy address the topic of interactivity, including the problem of defining it, and the various levels of interactivity. For example, even an individual seated on a c ouch, watching television is interacting with that medium to…
Cyberculture – Dimensions of Communication
Lévy, Pierre. Cyberculture. Electronic Mediations, V. 4. Minneapolis, Minn.; London: University of Minnesota Press, 2001. Having had varying amounts of confusion defining certain elements and categorizations of the online video conversation (OVC), such as whether it is a medium, a method of communication, a genre, etc., I have found in Cyberculture an excellent approach to…
Cyberculture
Levy, Pierre. Cyberculture. Electronic Mediations, V. 4. Minneapolis, Minn.; London: University of Minnesota Press, 2001, “Technology is responsible for neither our salvation nor our destruction. Always ambivalent, technologies project our emotions, intentions, and projects in to the material world. The instruments we have built provide us with power, but since we are collectively responsible, the…
Infinity Imagined
“This digital age belongs to the graphic interface, and it is time for us to recognize the imaginative work that went into that creation, and prepare ourselves for the imaginative breakthroughs to come” (215). Johnson, Steven A. Interface Culture. Basic Books, 1997. Infinity Imagined In the final chapter of this 1997 text, Johnson discusses many…
The Cultural Logic of Media Convergence
Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. NYU Press, 2008. “Convergence doesn’t just involve commercially produced materials and services traveling along well-regulated and predictable circuits. … It also occurs when people take media into their own hands” (17). I this way, it is both a top-down and bottom-up structure. “Corporate convergence coexists…
Black Box Fallacy
“Media convergence impacts the way we consume media.” (14). Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. NYU Press, 2008. Black Box Fallacy Jenkins coined the “Black Box Fallacy” in response to the common argument that “all media content is going to flow through a single black box into our living rooms (or,…
OVC as a Medium
“Old media are not being displaced. Rather, their functions and status are shifted by the introduction of new technologies” (14). Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. NYU Press, 2008. OVC as a Medium As I’ve discussed in the passed, while my research on the online video conversation (OVC) focuses on students’…
Convergence Culture – Jenkins
Welcome to convergence culture, where old and new media collide, where grassroots and corporate media intersect, where the power of the media producer and the power o the media consumer interact in unpredictable ways. (2) Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. NYU Press, 2008. Media Convergence Jenkins defines media convergence as…
Convergence
Bolter, Jay David, and Richard Grusin. Remediation: Understanding New Media. The MIT Press, 2000. The promise of push-pull media is to marry the programming experience of television with two key yearnings: navigating information and experience, and connecting to other people. (By Kevin Kelly and Gary Wolf, “Push” in Wired Magazine Issue 5.03 | Mar 1997)….
Mediation and Remediation
Bolter, Jay David, and Richard Grusin. Remediation: Understanding New Media. The MIT Press, 2000. In chapter two, the authors discuss Mediation and Remediation. They note that while hypermedia and transparent media are opposites in design, they have a common goal: to move beyond representations and attain the real. However, the real is not some objective,…